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Fallout 4 Guesser


Figure out where an image was taken in the world of Fallout 4 and get a score based on how close you are.
There are currently 788 locations accross the Commonwealth and 3 gamemodes. There is also a custom mode where you can set various options for the game. Custom and survival mode allow for sharing a code for others to play with the same rules and locations.

Some people have recorded themselves playing the game which I think is neat, feel free to share if you do so too (I have no affiliation with anyone here)

  • https://www.youtube.com/watch?v=hsCi-yBs4So
  • https://www.youtube.com/watch?v=p3zM6UWy62c
  • https://www.youtube.com/watch?v=2DzVvMuVkHE
I have a playlist of some development videos here.


Controls

Scroll to zoom, click and drag to pan - works for the map and game image.
Click on the map to place your guess.
Shortcuts: space to confirm a guess and move to the next round, shift to show/hide the Pip-Boy


Known Bugs and Issues

  • Some areas of water on the satellite map have visible borders between differently coloured regions. Not much I can do, this is just how they are in the actual game and the map rendering program renders them as they are.
  • The pipboy style map (i.e. the non-satellite one) is quite inaccurate in some places. Also sometimes it flies to the side while zooming.
  • I had a texture mod for making some collectible items glow which is present in some images.

If you see something wrong with the game, there is a button to click which will copy useful information. Just send that to me with a description of what the issue seems to be, and maybe I'll even try and fix it.


Please don't sue me Todd

This is a fan made game. I am in no way related to Bethesda (or the original GeoGuessr).


Credits

  • Bethesda, for making Fallout 4. The waypoint markers and Pip-Boy were traced/had images taken directly from in-game, and the in-game map, page background and Preston icon were taken from the game too.
  • fo76utils for getting a detailed satellite map image
  • Leaflet.js for the map library
  • Emil, for creating the fancy dirt texture, telling me how web things work and helping test the game.
  • alexf13e (me) for taking the in-game images, editing images for game assets (Pip-Boy, waypoint markers), stealing ideas from other games, and writing most of the code (direct copies/modifications are credited in comments).
Idea taken from these games, mainly gtaguessr for showing me the concept is actually fun and worth pursuing for other games:
https://www.geoguessr.com
https://gtaguessr.com

Updates

1.7.0 - 4th October 2024
  • Several improvements to map accuracy
    • Prydwen no longer shown on map, as it is not in images
    • USS Constituion only present on the bank and not the skyscraper
    • Various red tarps which were not shown on the map now are
1.6.7 - 2nd October 2024
  • Improvement for scroll wheels on image zooming
  • Added new tips
  • Removed tip randomness, so it is guaranteed to see them all
  • Minor re-wording in some places
1.6.6 - 13th May 2024
  • Fixed bug where the map could get stuck being dragged if the mouse was released on the confirm guess button before making a guess
  • Fixed bug where custom games would not end on the amount of rounds specified
1.6.5 - 26th October 2023
  • Minor zoom improvements for map and location image
  • Disabled analytics as I no longer feel they are worth including. The game has been getting a steady 300ish players per month for several months. I have no idea where from, I haven't posted about the game since update 1.6, but thank you for playing. For those interested, here are some other stats:
    • From June 2022 to now, there have been just over 4000 unique players
    • The game has been played in 82 countries, with the most popular being the USA (1,873), the UK (556) and Germany (224)
    • The average player plays the game for 4 minutes and 30 seconds
1.6.4 - 6th April 2023
  • Minor map changes
    • Rendered with an updated version of fo76utils
    • Oil patches slightly less bright/opaque
    • Added border to the map as it felt kind of weird just floating there without a neat edge
1.6.3 - 10th February 2023
  • Added xp bar to game summary and stats screen
  • Fixed issues with custom modes not behaving like their non-custom equivalents
  • Changed how gamemodes affect some stats
  • Lots of code refactoring to make it 3% less nightmarish
1.6.2 - 31st January 2023
  • New hint system
    • The radio tab has been added and offers the ability to call for help and get an area marked on the map containing the answer
    • Up to 2 hints can be requested per round, narrowing the area shown but also reducing the maximum score possible that round
  • Map lighting changed to match the game images
    • The sun now faces north, lighting things from the "bottom"
    • Looks a bit weird, but I went and did some research on this real life thing and apparently thats how it is
  • Minor ui tweaks
  • Fixed potential bug with score-based stats which should have been happening more than it was
    • Curse you javascript
1.6.1 - 11th January 2023
  • New and improved map
    • Now with 33% less USS Constituion
    • Slightly nicer render with better lighting and more accurate water colours, requiring less poor image editing from me to make it look right
    • Cars and other objects should now have more accurate colours and textures (rusty cars are rusty, crates and those cover things on buildings should now be the actual colour)
    • Note that you may see weird blue/purple blobs in some places, these are the oil puddles that ignite when shot which I guess are now included in the render by the program I use
  • Other features related to the map to make it look nicer
    • Low-res background image instead of nothing when a tile hasn't loaded
      • Should also help alleviate an issue where at some zoom levels, the tiles don't quite meet, and for some reason having both a filter and backdrop filter on the background of the ui on the map causes the gap to become much more noticeable
    • One more zoom level
      • No extra zoom has been rendered, the tiles just stretch, but I found this helps on higher resolution screens (due to technical reasons, where basically higher pixel density means things are physically smaller on the screen)
1.6 - 23rd December 2022
  • Added 152 new locations, for a total of 788
  • Added statistics and a progression/leveling system
    • Level - earn xp by completing rounds, with better scores in harder modes rewarding more
    • Rank - start as a lowly radroach and work your way up by getting perfect scores
    • If you do really well, you'll eventually become legendary
  • Added a tutorial for the first game played, since I'm sure at least someone must have gotten a glowing sea image for their first round and cried
  • Increased the round duration on normal to 1 minute 30, since 1 minute felt a bit short for actually searching and figuring out where you are
  • Added option to clear game data
  • Added option to disable analytics within the game
  • Some minor (visible) UI changes
  • Loading progress display so its clear if the game is actually doing anything on slower connections
  • Lots of code changes to make it less of a nightmare to maintain
1.5.5 - 27th November 2022
  • Fixed small oversight which no one probably ever reached where survival games could have duplicates
    • They now effectively behave like custom modes, and can also get a share code since they don't use the localstorage seed.
    • They can also now be repeated
  • Small text fix on the button for getting game info for bug reports
1.5.4 - 31st August 2022
  • Made the location images not as small and blurry but also smaller files through the magic of webp. Now you can actually zoom a bit and still be able to see
  • Reached over 1000 plays, 200 of which were in the past week. Not sure where from, but if you're someone with a following and show the game to people, or just have any kind of feedback, I'd like to hear about it. You can find my info in the top right of the main game screen.
1.5.3 - 14th July 2022
  • Made the location images a bit smaller so they're on average half the size to load. Probably wouldn't have even noticed if I didn't say anything unless you're playing with a 4k monitor taped to your face
1.5.2 - 1st July 2022
  • Improved repetition prevention for locations
    • When not using a custom seed, a randomly generated one is kept throughout and between sessions, and changed when all locations have been gone through (or the number of rounds in the game would go past the remaining locations)
    • To implement this, I had to remove the ability to share game codes for non-custom games. I know, big loss, I'm sure everyones really upset
  • Fixed custom input ui not updating from code input
  • Tried to shorten the game codes but probably just made it needlessly complicated for like a 30% shortening at best
  • Allowed survival to be chosen in custom mode
  • A few small ui improvements
  • Probably added new bugs, this was a bit of a nightmare to get working
1.5.1 - 27th June 2022
  • Fixed survival score decay rate not resetting between games
  • Changed survival mode to have stricter scoring since it was really easy to just click vaguely near the area without zooming in and get loads of points
  • Normal mode now only uses easy and medium images (probably not fun to play for the first time and be dumped in the glowing sea). Endless and survival still use all images
  • Custom mode unlimited rounds now apply correctly instead of being 0
  • Some ui fixes
    • Survival score updates at game initialisation
    • "View game data" button won't show if already in game data screen at end of game
    • Remaining round number should show more appropriately in custom modes
    • Adjusted map restrictions to be less annoying to zoom at the edges
1.5 - 23rd June 2022
  • New map system using Leaflet.js, which is far nicer and allows for a more detailed map without crippling performance
  • Moved to github to support the new map system, which due to technical limitations couldn't be used (easily) on itch.io. The old version is still there if you want though.
  • Completely re-made the game ui to actually look ok. Based around the Pip-Boy to try and feel more in-universe
  • Changed the survival mode, so now you start with some points which drain over time. Earn them back with guesses and try to last as many rounds as possible. The points start draining faster as rounds progress, but the rate caps at a level I was just about capable of sustaining
  • Added difficulty options to the custom mode, so you can have harder or easier images to your preference. Note that the difficulty is almost entirely subjective and decided by me, based roughly on factors such as:
    • Is the location commonly seen (e.g. part of main or non-radiant side quests
    • How much distinct information is visible (landmarks, road structures)
    • How clear any relevant details are on the map
    • Is it in the glowing sea - all glowing sea images are marked as "hard" since they're pretty much impossible to find on the map if you don't already know where they are
    The preset modes use all images of any difficulty
1.4.1 - 14th February 2022
  • Switched over to a more detailed but less nice looking map
  • Added bonus points system for true gamers tm
  • Swapped two buttons around because I felt like it, sorry if you liked how they were before
  • Changed the previous two update notes where I still thought it was 2021
1.3.2 - 23rd January 2022
  • Curb-stomped some radroaches
1.3 - 13th January 2022
  • More images - 636 across the entire map. Could always add more but this took long enough
  • Game-modes
    • The previous version of the game is now the "endless" mode
    • Normal mode - 5 rounds, 60 seconds each
    • Survival mode - 25 seconds per round, score above 4500 or you lose. Go for as long as possible
    • Custom mode - set your own rules for number of rounds, time per round and minimum score
    • Copy a code to play a game with the same rules and locations as someone else
  • Changed from in-game map to better satellite type one. Despite being the best satellite map I could find online, it was made using low LOD (i.e. far away) models, so there are missing details on the map. I hope to make my own one with the highest LOD, but some testing I have done put an estimate to that being done in forever
  • Further improved performance (should use less resources when not doing anything with the images)
  • Added this update to the updates section of the about text
  • More things I forgot (probably)
1.2 - 29th November 2021
  • Improved screen shape support (21:9 etc.)
  • Added option to show map markers
  • Fixed a bug that slowly ate your GPU

And since you must really like the game to read this far, you can find all the code and assets here (good for a laugh) https://github.com/alexf13e/Fallout-4-Guesser